Post by Kilo~ on Feb 13, 2006 23:02:25 GMT -5
Certain magic or items can be used to inflict status ailments on an enemy. Each one has a different effect. Below are listed status ailments’ effects. Generally, the magic abilities Cure or Cheer can get rid of status ailments, special items, or just resting at an inn.
Poison – Poison causes damage once per turn. The damage inflicted is NOT a set amount. It depends on the user’s Magic and the opposing creature’s Resistance and Tolerance. Poison lasts after battle and will remain until an antidote or Cure is used. Antidotes can be bought at stores, and Cure is a magic ability. You can also get rid of poison by resting at an inn.
Paralysis – The character is stunned and cannot move, which results in his/her turn being skipped. This is usually a result of electric magic. Paralysis lasts for up to three turns, or until the end of battle. Fire Draught and Cure can get rid of paralysis in battle.
Burn – Burn is usually a side affect of some fire attacks. A burned character will receive a set amount of damage (1/10 of his or her HP) when it is his/her turn. Burn lasts after battle, and can be healed by Cure, Ice Draught, or sleeping at an inn.
Hallucination – Hallucination causes an extremely low hit percentage. The character inflicted with Hallucination will often see things that do not exist. It can be healed by Cure or Electric Draught. Hallucination lasts for three turns, or until the end of battle.
Confusion – A character inflicted with confusion has trouble determining who is a friend and who is a foe. Confused characters lash out at anyone, and may even hurt themselves sometimes. A good hit can make a confused character return to normal, or you could use a mushroom, Cure, or Cheer if you prefer less violent ways. Confusion does not last after battle and can last anywhere between two to four turns.
Sleep – The character falls asleep and can only be awakened by being hit with a physical attack or by coffee, tea, or Cure. Magic attacks will not awaken a sleeping character. Sleep lasts between two to four turns or will go away after battle.
Depression – Depression is caused by magic that affects the mind. The inflicted character looses the ability to concentrate and fight. As a result, attack and defense go down. Depression goes away after three turns, at the end of battle, or if cheer is cast on the inflicted character.
Berserk – The character becomes lost in rage. Attack power doubles, but the inflicted character will loose control over what is attacked. Berserk lasts three turns, or until the end of battle. It can also be healed by Cheer.
Seal – Magic is blocked and cannot be used. Magic Seals go away after three turns, or until the end of battle. It can also be cured by hot sauce, Cure, or Cheer.
Cold – The inflicted character becomes very cold, and looses concentration. Magic and Resistance go down. This is usually caused by ice or water magic. Cold goes away after battle, and can be removed by soup, Cure, or Cheer. Careful! After three turns, the character inflicted by Cold becomes inflicted by Freeze. (explained below)
Freeze – Freeze is very bad. The inflicted character becomes frozen in a crystal of ice. No moves can be executed on the player’s turn. If the crystal is attacked by an enemy, it will shatter, causing instant KO. Before this happens, it is a good idea to use soup, Cheer, or Cure. Freeze does not go away after battle, but an inn can remedy this.
Fever – A truly devastating sickness. The inflicted character becomes physically sick, and all max stats go down. Fever will not go away after battle, but a quick nap or chicken noodle soup, Cure, and Cheer can work wonders.
Panic – A surge of panic fills the target. This causes the character to abandon their friends in order to run away. Panic is rare status ailment, but it can cause problems. Panic only lasts for a single turn, and does not last after battle. Cheer is the only thing that can remove Panic.
Stone - The character has become petrified in Stone. No actions can be taken until it is healed by Cure. Stone does not last after battle. However, if the character remains petrified until the battle ends, s/he will not gain exp.
KO – stands for ‘Knocked Out’. This occurs when a character has lost all of their HP. A KO’d character cannot act in battle, and will not receive experience until they are revived. Sleeping at an inn can remove KO. Fountain of Youth water (FoY water), Revive, and Earth Revive can remove this effect.
Poison – Poison causes damage once per turn. The damage inflicted is NOT a set amount. It depends on the user’s Magic and the opposing creature’s Resistance and Tolerance. Poison lasts after battle and will remain until an antidote or Cure is used. Antidotes can be bought at stores, and Cure is a magic ability. You can also get rid of poison by resting at an inn.
Paralysis – The character is stunned and cannot move, which results in his/her turn being skipped. This is usually a result of electric magic. Paralysis lasts for up to three turns, or until the end of battle. Fire Draught and Cure can get rid of paralysis in battle.
Burn – Burn is usually a side affect of some fire attacks. A burned character will receive a set amount of damage (1/10 of his or her HP) when it is his/her turn. Burn lasts after battle, and can be healed by Cure, Ice Draught, or sleeping at an inn.
Hallucination – Hallucination causes an extremely low hit percentage. The character inflicted with Hallucination will often see things that do not exist. It can be healed by Cure or Electric Draught. Hallucination lasts for three turns, or until the end of battle.
Confusion – A character inflicted with confusion has trouble determining who is a friend and who is a foe. Confused characters lash out at anyone, and may even hurt themselves sometimes. A good hit can make a confused character return to normal, or you could use a mushroom, Cure, or Cheer if you prefer less violent ways. Confusion does not last after battle and can last anywhere between two to four turns.
Sleep – The character falls asleep and can only be awakened by being hit with a physical attack or by coffee, tea, or Cure. Magic attacks will not awaken a sleeping character. Sleep lasts between two to four turns or will go away after battle.
Depression – Depression is caused by magic that affects the mind. The inflicted character looses the ability to concentrate and fight. As a result, attack and defense go down. Depression goes away after three turns, at the end of battle, or if cheer is cast on the inflicted character.
Berserk – The character becomes lost in rage. Attack power doubles, but the inflicted character will loose control over what is attacked. Berserk lasts three turns, or until the end of battle. It can also be healed by Cheer.
Seal – Magic is blocked and cannot be used. Magic Seals go away after three turns, or until the end of battle. It can also be cured by hot sauce, Cure, or Cheer.
Cold – The inflicted character becomes very cold, and looses concentration. Magic and Resistance go down. This is usually caused by ice or water magic. Cold goes away after battle, and can be removed by soup, Cure, or Cheer. Careful! After three turns, the character inflicted by Cold becomes inflicted by Freeze. (explained below)
Freeze – Freeze is very bad. The inflicted character becomes frozen in a crystal of ice. No moves can be executed on the player’s turn. If the crystal is attacked by an enemy, it will shatter, causing instant KO. Before this happens, it is a good idea to use soup, Cheer, or Cure. Freeze does not go away after battle, but an inn can remedy this.
Fever – A truly devastating sickness. The inflicted character becomes physically sick, and all max stats go down. Fever will not go away after battle, but a quick nap or chicken noodle soup, Cure, and Cheer can work wonders.
Panic – A surge of panic fills the target. This causes the character to abandon their friends in order to run away. Panic is rare status ailment, but it can cause problems. Panic only lasts for a single turn, and does not last after battle. Cheer is the only thing that can remove Panic.
Stone - The character has become petrified in Stone. No actions can be taken until it is healed by Cure. Stone does not last after battle. However, if the character remains petrified until the battle ends, s/he will not gain exp.
KO – stands for ‘Knocked Out’. This occurs when a character has lost all of their HP. A KO’d character cannot act in battle, and will not receive experience until they are revived. Sleeping at an inn can remove KO. Fountain of Youth water (FoY water), Revive, and Earth Revive can remove this effect.